![]() The range system affects battles in that distance is factored into weapon accuracy and a unit's evasive maneuvers. Based on how well or poorly the player performs in specific missions, they can unlock new story scenarios to play and new endings to view. Mission rankings are tied to another new feature - mission branching. The money earned from missions can then be used to purchase new parts to be used by WAWs in combat. Based on how well they met the mission objectives, the player can receive monetary and part rewards. Upon completing missions, players are graded on their performance through a new mission ranking system. Furthermore, players are allowed up to 20 mission failures overall before they receive a game over. Players are allowed up to four attempts to complete a mission. Unlike most Front Mission titles, failing a mission does not result in a game over. Lastly, the player can choose to withdraw their platoons from battle at any given time. On certain missions, players can request aid from a supply platoon to restock on supplies or a support fire platoon to rain artillery bombardment on the enemy. For targeting priority, player units can either focus on one target or attack any targets within range. Player units set to defensive maneuvers, on the other hand, will use shields to block enemy fire and prefer to fight at close ranges. Player units set to offensive maneuvers prefer to attack with ranged weapons. Players can change the offensive and defensive tendencies of their platoons, as well as their targeting priority at any given time. Player-controlled platoons can attack enemy targets along the way to the waypoints, or if they are ordered to attack the aforementioned targets. Movement on the battlefield is done through waypoints the player must select preset waypoints on the map in order to move their platoons. During missions, they have complete control over where their platoons move, and what enemy platoons they can attack. The player controls up to three platoons, each platoon consisting of three mecha - the wanderwagen, or WAW. #FRONT MISSION 2089 GAMEPLAY FULL#Rather than being played out on a grid-based map and using a turn-based structure, battles takes place in real-time on full 3D maps. As a real-time strategy spin-off, the gameplay of Front Mission Alternative differs from the tactical role-playing game entries of the numbered Front Mission titles. ![]()
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